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(+1)

How is everyone liking the new item type system? Do you feel like it helps with discovering recipes?

The game is decent. Though it would help if there were clues to the recipes. Also an increase in how many summons you can keep and send out for ingredients would be nice.

(1 edit)

Hello. Thank you for the feedback. Increasing how many summons you can send out and more such things will be part of an upgrade system, which is what you need the money for (which is at this time useless).

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Thank You for replying and letting us all know

(+1)

The game is gettting Trojan flagged by Windows Defender, it's most probably misunderstanding a file for a trojan.

Thank you for reporting. We're already dealing with this issue. Hopefully, this wont be a problem anymore soon.

Everyone, thank you so much for the feedback and/or bug reports. <3

We've now gathered enough to be able to formulate some designs for the next update, which we'll start working on now.

(2 edits) (+1)

For those who are confused about the 2nd tier ritual, as it was previously commented it uses the potion of the character, but it also uses one of the tier 1 ingredients used in the 1st tier ritual , and a 2nd tier ingredient whose description which relates to the character. 

As an example the Fox tier 2 ritual uses, tier 1 orange crystal, the 2nd tier Tasty Drumstick which is, "Delicious for animals and humans alike", and of course the fox potion.

(2 edits) (+2)

Bug:

if you press "t" while the menu to tell the girls to get ingredients is closing, it doesnt fully close. you can fix this by re-opening then closing the menu


the goblin, ghost and witch wont give me resources

Thank you for the report.

(1 edit) (+2)

The book and notepad could use a "close" button, or respond to Esc or clicking outside it or some other way of closing them beyond clicking the pentagram icon.

And maybe prevent people abusing the 'skip day' button because it makes gathering reagents trivial. I'm on day 700 right now within 15 minutes of playing it. Though so long as the current rewards are only 2 still images, the payoff might not be big enough to motivate people to keep playing if that loop-hole is closed.

Otherwise the game was solid. I found no new bugs others haven't found yet (like the second love-scene from the witch staying locked), 

Keep at it! Lots of potential here! Looking forward to seeing more!

Thank you so much for the productive feedback! We really appreciate it.

(1 edit)

im confused on how to unlock the third slot

Hey. In this first test version, the third slot unlocks after you've summoned the first 6 tier 1 creatures.

(1 edit)

From the gamepage: "There are 6 girls, each with 2 tiers to unlock (so 12 recipes to discover in total). Have fun."

There is nothing in the game for the third slots yet.

(+1)

The 2-hearts version of each girl needs 3 ingredients.

(+1)

Is the second tier always made from a combination of 3 items?

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Yes, at least in this first alpha version. That might change in the future.

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Okay, and any hints as to what items I should use? Its a bit much to try 24 items over 3 slots. That's over 2000 combinations. Seems a bit unfair to just be allowed 3 girls as well cause you might have found the right combination for one of them and not know since you didnt have them at the moment

We're already thinking about a hint system. Without spoiling too much, all tier 2 summons need the juices of the respective creature, a tier 1 item, and a tier 2 item.

(+1)

Finally figured out all combinations. Witch girl doesnt unlock her second cg when you find it

Thanks for the report. The scene doesn't show at all, or doesn't unlock in the book?

(+3)

maybe with so many combos, you could add more types of kinks as rewards
if you need any help coming up with some id be happy to talk it over with ya sometime

ive helped other similar games, and even playtested others for other nsfw creators 

(+1)

Hey. Thank you. We just wanted to give the general system a proper test, but we plan on adding many different kinks, and also together with the community, so everyone gets something they're into. :)

(+2)

With how many combos there are and how few recipes there are, I personally feel that a hint system may be needed. Doesn't need to give the full answer, but maybe just showing which ingredients have unknown recipes.

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Thanks for the feedback. We've heard that from multiple players now and we'll wrap our heads around a good solution for that.

(+2)

Could use a log for failed recipes imo.

(+2)

That is definitely on our list. Thank you. :)